KMotionDef.h
The KMotionDef.h, is a C header file which lists all variables and functions available to KFLOP C Programs. The KMotionDef.h file can be located in the \DSP_KFLOP\ directory.
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//
// KMotionDef.h - MAIN HEADER FILE FOR USER C PROGRAMS
//
// Copyright Dynomotion 2/20/2004
//
// Include this header file in User C programs that execute
// in the DSP to define all User accessible KMotion functions,
// constants, and data structures
- ifndef KMotionDef_h
#define KMotionDef_h
- define KFLOP
#define C6722
- define BOARD "KFLOP"
extern const char VersionAndBuildTime[]; // string with version and build time
- define CLOCKFREQ 50.0e6 // 200 MHz/4
typedef int BOOL;
- ifndef _SIZE_T
#define _SIZE_T
typedef unsigned int size_t;
#endif
- ifndef NULL
#define NULL 0
#endif
- ifndef FALSE
#define FALSE 0
#endif
#ifndef TRUE
#define TRUE 1
#endif
#ifndef PI
#define PI 3.14159265358979323846264
#endif
#ifndef PI_F
#define PI_F 3.1415926535f
#endif
#ifndef TWO_PI_F
#define TWO_PI_F (2.0f * 3.1415926535f)
#endif
#ifndef PI_2F
#define PI_2F (3.1415926535f * 0.5f)
#endif
#ifndef TWO_PI
#define TWO_PI (2.0 * 3.14159265358979323846264)
#endif
#include "PC-DSP.h" // contains common structures shared by PC and DSP
// Global Host Status that the PC Application can specify as it Requests Global Status
// to inform KFLOP User threads of its current state. ie Job Actively running
// up to 32 bits of status can be specified. See PC-DSP.h for normal bit defines
extern int volatile HostStatus;
- define JOB_ACTIVE (HostStatus & HOST_JOB_ACTIVE_BIT)
Standard Math Funtions
extern float sqrtf (float x);
extern float expf (float x);
extern float logf (float x);
extern float log10f(float x);
extern float powf (float x, float y);
extern float sinf (float x);
extern float cosf (float x);
extern float tanf (float x);
extern float asinf (float x);
extern float acosf (float x);
extern float atanf (float x);
extern float atan2f(float y, float x);
extern float fast_fabsf (float y);
extern double sqrt (double x);
extern double exp (double x);
extern double log (double x);
extern double log10(double x);
extern double pow (double x, double y);
extern double sin (double x);
extern double cos (double x);
extern double tan (double x);
extern double asin (double x);
extern double acos (double x);
extern double atan (double x);
extern double atan2(double y, double x);
extern double fast_fabs (double y);
#define FPGA_ADDR ((volatile unsigned char *)0x91000000) // Base of FPGA addresses
#define FPGA(X) (FPGA_ADDR[(X)*4+2])
#define FPGA_ADDRW ((volatile unsigned short int *)0x91000000) // Base of FPGA addresses
#define FPGAW(X) (FPGA_ADDRW[(X)*2+1])
// This structure is set to default every time the program runs UNTIL
// the program image has been FLASHED using the FLASH command
// from then on it will not be cleared, so data that was present at the
// time it was flashed will persist
- define N_USER_DATA_VARS 200
typedef struct
{
int RunOnStartUp; // word Bits 1-7 selects which threads to execute on startup
unsigned int EntryPoints[N_USER_THREADS]; // each downloaded program's entry point
int UserData[N_USER_DATA_VARS]; // General purpose way to share and or save user program data
} PERSIST;
extern PERSIST persist;
extern int StatusRequestCounter; // increments each time host requests status
// data gathering variables
- define MAX_GATHER_VALUES 32
- define GATHER_NULL_TYPE 7
#define GATHER_ADC_TYPE 6
#define GATHER_DOUBLE_TYPE 5
#define GATHER_FLOAT_TYPE 4
#define GATHER_LASTPWMC_TYPE 3
#define GATHER_LASTPWM_TYPE 2
#define GATHER_INT_TYPE 1
#define GATHER_END_TYPE 0
typedef struct // define a size and address to store
{
int type; // GATHER_XXXXX_TYPE, 0=end of list
void *addr;
} GATHER_VALUE_DEF;
typedef struct
{
double *bufptr; // data gathering buffer pointer
double *endptr; // done if bufptr = endptr
double Dest; // Save where the injection will be relative to
int Inject; // if set, 1st address is to be copied from buffer to the address
GATHER_VALUE_DEF list[MAX_GATHER_VALUES]; // list of addresses to gather (null after last value)
} GATHER;
extern GATHER gather;
- define MAX_GATHER_DATA 1000000 // Size of gather buffer (number of doubles, 8 bytes each).
extern double *gather_buffer; // Large buffer for data gathering, Bode plots, or User use
- define N_CPLX 2048
extern float *input;
void SetupGatherAllOnAxis(int c, int n_Samples); // Prepares to gather info for an axis
void TriggerGather(); // starts gathering defined items into gather buffer
#define TRAJECTORY_OFF 0 // no trajectory generation
#define TRAJECTORY_INDEPENDENT 1 // simple independent axis (3rd order funtion of time)
#define TRAJECTORY_LINEAR 2 // linear interpolated from coord system 0 (x = c*p+d)
#define TRAJECTORY_CIRCULAR 3 // circular interpolated from coord system 0 (x = c*sin(p*a+b)+d)
#define TRAJECTORY_SPECIAL 4 // Special Command to clear/set IO bit
// do the operation
// 0 = clearbit
// 1 = setbit
// 2 = wait for bit low
// 3 = wait for bit high
// 4 = beginning of Rapid
// 5 = end of Rapid
// param 0 = bit number
#define TRAJECTORY_EXPONENTIAL 5 // independent axis (exponentially approach Dest a=Ratio per tick, b=Dest)
- define LAST_MOTION_JOG 0 // type of last independent motion was a jog
#define LAST_MOTION_MOVE 1 // type of last independent motion was a move
#define LAST_MOTION_MULTI 2 // type of last independent motion was a multi axis move (G0 type)
#define LAST_MOTION_EXP 3 // type of last independent motion was an exponential
typedef struct // linear (only c and d are used),or sine equation
{
double a;
double b;
double c;
double d; // always t^0 constant coefficient (starting position)
} TRIP_CIRCLE_LINEAR;
typedef struct // linear (only c and d are used)
{
double c;
double d; // always t^0 constant coefficient (starting position)
} TRIP_LINEAR;
//
// Motion structure for a coordinate system
//
// 3rd order polynomial for the parametric parameter
//
// defines a parametric parameter p that varies from 0->1 over the
// segment of motion as a function of time. All the associated axes
// derive their position from this (either circular or linear)
// using either a circular formula or linear formula
typedef struct
{
char trajectory_mode; // Off, circular, or linear
unsigned char x_axis; // associated x axis / or special command
unsigned char y_axis; // associated y axis
unsigned char z_axis; // associated z axis
unsigned char a_axis; // associated a axis
unsigned char b_axis; // associated b axis
unsigned char c_axis; // associated c axis
unsigned char u_axis; // associated u axis
unsigned char v_axis; // associated v axis
short int special_param; // special param 0
double t; // time duration (in sec) of trip state
double a; // t^3 coefficient (Jerk)
double b; // t^2 coefficient (initial acceleration)
double c; // t^1 coefficient (initial velocity)
double d; // t^0 constant coefficient (starting position)
TRIP_CIRCLE_LINEAR X,Y;
TRIP_LINEAR Z,A,B,C,U,V;
} PARAMETRIC_COEFF;
typedef struct // 3rd order polynomial for a single trip state
{
int trajectory_mode;
double t; // time duration (in sec) of trip state
double a; // t^3 coefficient (Jerk)
double b; // t^2 coefficient (initial acceleration)
double c; // t^1 coefficient (initial velocity)
double d; // t^0 constant coefficient (starting position)
} TRIP_COEFF;
typedef struct // 2nd order IIR Filter
{
float A1; // output coefficient Z-1
float A2; // output coefficient Z-2
float B0; // input coefficient Z-0
float B1; // input coefficient Z-1
float B2; // input coefficient Z-2
float d0,d1; // delay values
} IIR;
// MOTION TRAJECTORY STRUCTURES
extern double CS0_t; // Current Coordinated Motion Segment Times
extern double CS0_TimeExecuted; // Sum of all previous Coordinated Motion Segments Executed
extern double CS0_TimeDownloaded; // Sum of all Coord Motion Segments downloaded from Host
extern double CS0_TimeLost; // Sum of all Coord Motion Segments downloaded from Host that have been discarded (buffer wrap)
extern double CS0_TimeBase; // how much coordinated motion is advanced each tick
extern double CS0_TimeBaseDelta; // max amount coordinated motion time base is changed per tick
extern float CS0_DecelTime; // how long to take to stop the coordinated motion (computed by StopMotion)
extern double CS0_TimeBaseDesired; // Last Desired rate-of-time (TIMEBASE = real time)
extern BOOL CS0_DoingRapid; // Flag indicating Rapid in Progress so use normal Time Base ignoring FRO (except for FeedHold)
extern BOOL CS0_Flushed; // Coordinated motion Terminated so no longer necessary to worry about starvation
extern BOOL CS0_HoldAtEnd; // Coordinated motion to not Terminate but rather Hold when reaching end of buffer
extern float CS0_NomDecel2TB2; // Nominal Decel Time/(2 TIMEBASE^2) = Factor to relate buffer time to TimeBase to be able to stop
extern int CS0_StoppingState; // emergency stop in progress, 0 = not stopping, 1=stopping coord motion, 2=stopping indep, 3=fully stopped, 4=ind stopped
extern PARAMETRIC_COEFF *CoordSystem0; // current pointer into Coordinated Motion
extern PARAMETRIC_COEFF *LastCoordSystem0;
extern int ParametricIndex; // Index of where to put next downloaded Coord Motion Segment or command
extern BOOL ParametricIndexWrapped; // Indicates that Coord Motion Buffer has wrapped and additional segments will cause segments to be lost
extern PARAMETRIC_COEFF *ParametricCoeffs; // Points to beginning of Coord Motion Buffer
extern PARAMETRIC_COEFF *ParametricCoeffsEnd; // Points to End+1 of Allocated Coord Motion Buffer (MAX_SEGMENTS)
extern PARAMETRIC_COEFF *LastCoordSystem0; // Pointer to last Segment executed when finished
extern PARAMETRIC_COEFF *LastValidTrajSegment; // Last Segment actually Executed
void StopCoordinatedMotion(void); // bring any coordinated motion to a emergency stop ASAP
void ResumeCoordinatedMotion(void); // resume coordinated/Indep motion after an emergency stop
void ClearStopImmediately(void); // Clear Stop Condition without resuming
void UpdateStoppingState(void); // Update Stopping Status (only required for indep stopping)
float GetNominalFROChangeTime(void);// computed time to change from FRO 1.0 to 0.0 for all defined CoordSystem Axes and their specified Vel, Accel, jerk
void SetFRO(float FRO); // change from current to the specified FRO (FRO=1.0=Realtime)using a nominal rate based on computed time to change from 1.0 to 0.0
void SetRapidFRO(float FRO); // change from current to the specified Rapid FRO (FRO=1.0=Realtime)using a nominal rate based on computed time to change from 1.0 to 0.0
void SetFROTemp(float FRO); // Temporarily change from current to the specified FRO using a nominal rate, override FeedHold, don't save as LastFRO
void SetFROwRate(float FRO, float DecelTime); // change from current to the specified FRO (FRO=1.0=Realtime)using a rate based on caller specified time to change from 1.0 to 0.0
void SetRapidFROwRate(float FRO, float DecelTime); // change from current to the specified Rapid FRO (FRO=1.0=Realtime)using a rate based on caller specified time to change from 1.0 to 0.0
void SetFROwRateTemp(float FRO, float DecelTime); // Temporarily change from current to the specified FRO using a rate based on caller specified time, override FeedHold, don't save as LastFRO
extern float CS0_LastFRO; // Last Desired FRO (used for Resume after FeedHold or for changes in FRO while in FeedHold)
extern float CS0_LastRapidFRO; // Last Desired FRO (used for Resume after FeedHold during Rapid)
// Called after adding something to the Cood Motion Buffer. Increments the Coord Motion Buffer pointer
// while keeping track of how much time is currently in the buffer (CS0_TimeDownloaded), also how much
// was over written due to buffer wrapping (CS0_TimeLost) to be able to determine the extent that it is
// possible to reverse, and keep the buffer terminated with TRAJECTORY_OFF
void IncParametricIndex(void);
#define MAX_TRIP 20 // max trip states for individual axis moves
extern TRIP_COEFF TripCoeffs[N_CHANNELS][MAX_TRIP]; // Trip Coeff lists for each channel
// Limit Switch Options
// Bit 0 1=Stop Motor on Neg Limit, 0=Ignore Neg limit
// Bit 1 1=Stop Motor on Pos Limit, 0=Ignore Pos limit
// Bit 2 Neg Limit Polarity 0=stop on high, 1=stop on low
// Bit 3 Pos Limit Polarity 0=stop on high, 1=stop on low
//
// Bits 4-7 Action - 0 Kill Motor Drive
// 1 Disallow drive in direction of limit
// 2 Stop movement
//
// Bit 8=use Extended Limit Bit Numbers (LimitNegSwitchBit,LimitPosSwitchBit)
//
// (for legacy support allow packed 8-bit numbers)
// Bits 16-23 Neg Limit I/O Bit number
// Bits 24-31 Pos Limit I/O Bit number
// M A I N S T R U C T U R E T H A T D E F I N E S A N A X I S
typedef struct
{
int ChanNumber; // channel number 0-3
int Enable; // enables feedback
int InputMode; // sets position input mode (See Axis Input Modes)
int OutputMode; // sets servo/motor mode (See Axis Output Modes)
int LimitSwitchOptions; // see above for description
int LimitSwitchNegBit; // Neg Limit I/O Bit number
int LimitSwitchPosBit; // Pos Limit I/O Bit number
int MasterAxis; // -1 if none, else master axis channel to slave to
double SlaveGain; // Multiplicative Factor for slave motion
double MaxFollowingError; // Kill motor if error exceeds this value
double LastFollowingError; // Last Measured Following Error
double t; // current time in secs within the trip state
double Dest; // current dest position for servo
double UnfilteredDest; // unfiltered current dest position for servo (before CM smoothing)
double DestOffset; // Additional offset to position (used by Injection)
float Vel; // max velocity for the move trajectory
float Accel; // max Acceleration for the move trajectory
float Jerk; // max Jerk (rate of change of Accel) for the move
float FFAccel; // Acceleration feed forward
float FFVel; // Velocity feed forward
double Position; // encoder, ADC, Resolver, reading
double invDistPerCycle; // for stepper distance for one complete cycle (4 full steps)
// for brushless 3-4 phase encoder counts for one complete cycle
// (saved as reciprical for speed)
float StepperAmplitude; // Microstepper Amplitude in PWM counts to apply (moving slow, without lead comp)
float Output; // Value output to PWM or DAC or CL Stepper offset
float prev_output; // previous Output so Slave can track Master when in CL Stepper
float Lead; // Lead compensation to correct for step motor inductance
TRIP_COEFF *pcoeff; // pointer to coeff that interrupt routine uses, NULL if done
double last_position; // last measured error
double last_dest; // last destination from beginning of prev servo interrupt
double prev_dest; // prev destination from end of prev servo interrupt (will incl User changes to Dest)
int LastNonZeroDir; // Last direction we actually moved some amount(+1=Positive, 0=undefined, -1=negative)
int DirectionOfMotion; // Dest change was in this direction (+1=Positive, 0=none, -1=negative)
float last_vel; // last destination velocity
float x1last,x2last; // used with lead compensation
int OutputChan0,OutputChan1; // pwm or DAC channels to use
int InputChan0,InputChan1; // Encoder or ADC channels to use
float InputOffset0,InputGain0; // offsets and gains for Resolver Input 0,1 (x'=ax+b)
float InputOffset1,InputGain1; // or for ADC, or (InputGain0=-1 reverses encoder)
float OutputGain; // Scale or Reverse Output Magnitude or Direction
float OutputOffset; // Offset the output
float CommutationOffset; // 3 or 4 phase commutation offset, PhaseA = sin((Position+CommutationOffset)*invDistPerCycle)
float last_theta; // last resolver theta reading
float theta_correction; // resolver correction offset to correct for nonlinearities
signed char last_enc; // last fpga encoder reading
float P,I,D; // pid gain values
float MaxI; // max integrator windup
float MaxErr; // error saturates at this value
float integrator; // current integrator vlue
float MaxOutput; // max allowed servo output
float DeadBandRange; // Range about zero where gain change occurs
float DeadBandGain; // Additional gain within DeadBand Range
int LastMotionType; // Type of last move - used in Immediate Stop/Resume
double LastMotionDest; // Where last move was to go - used in Immediate Stop/Resume
float ExpMotionVc; // Velocity point on exp curve where Max Accel is obtained
float ExpMotionXc; // Distance point on exponential curve where Max Accel is obtained
float SoftLimitNeg; // Negative Soft Limit (counts)
float SoftLimitPos; // Positive Soft Limit (counts)
int BacklashMode; // Type of correction: Currently only BACKLASH_OFF, BACKLASH_LINEAR
float BacklashAmount; // Amount of Backlash to be applied
float BacklashRate; // Rate Backlash shoule be applied, counts/sec
int BacklashDirection; // Last non zero direction moved
float PrevBacklashDest; // Prev Destination where backlash was determined to allow small hysteresis
float Backlash; // current amount of compensation being applied
TRIP_COEFF *c; // move profile polynomial coefficients list (up tp MAX_TRIP)
IIR iir[N_IIR_FILTERS]; // several IIR filters
}CHAN;
// continuously sent by DMA to DACs
extern short int DAC_Buffer[N_DACS]; // format 12 bits data
#define DAC(ch, v) DAC_Buffer[ch]=((v-2048)&0xfff) // set DAC channel to value (range -2048/+2047)
extern int ADC_BufferIn[N_ADCS]; // format 12 bits data
#define ADC(ch) (ADC_BufferIn[ch]-2048) // return ADC reading of specified channel (range -2048/2047)extern int ADC_BufferIn[N_ADCS]; // format 4-dummy bits 12 bits data 16 dummy
extern int ADC_BufferInSnap[2*N_ADCS_SNAP]; // Snap Amp Current ADC format 16-bits data
- define FULL_RANGE_CURRENT 4.85f
#define MeasuredAxisAmps(axis) ((ADC(axis+4)+2048)*(FULL_RANGE_CURRENT/4096.0f)) // returns measured current in an axis (Amperes)
// On board Power Amp PWM control
- define MAX_PWMR_VALUE 400 // Max value for PWMs in Recirculate mode
void WritePWMR(int ch, int v); // Write to PWM - Recirculate mode (+ or - power then shorted)
#define MAX_PWM_VALUE 230 // Max value for PWMs in antiphase mode
void WritePWM(int ch, int v); // Write to PWM - locked anti-phase mode (+ power then - power)
- define MAX_PWMC_VALUE 1000 // Max value for PWMs in Current Mode (SnapAmps only)
void WritePWMC(int ch, int v); // Write to PWM - Current Loop mode - Always optimal decay
extern int SnapAmpPresent; // 1 = SnapAmp Present 0= Not Present
extern int DisableSnapAmpDetectOnBoot; // disables using Bits 12,13, and 15 on JP7 detect AutoDetect SnapAmps
void WriteSnapAmp(int add, int data); // write a 16-bit word directly to SnapAmp FPGA
int ReadSnapAmp(int add); // read a 16-bit word directly from SnapAmp FPGA
// Digital I/O bit PWM control (8 I/O bits on KFlop JP6 may be pulsed)
- define N_IO_PWMS 8 // Number of pwms that may be assigned to GPIO bits
#define IO_PWMS 0xD0 // FPGA offset to IO PWM registers (2 bytes each - value, enable(bit0))
#define IO_PWMS_PRESCALE 0x2f // FPGA offset to IO PWM Pre-Scale clock divider 0-255, 0 = 16.6MHz, 1=8.33MHz, ...
#define IO_PWM_MAX_VALUE 255 // 0 = 0%, 255 = 100 % duty cycle
// addr to r/w encoder noise rejection filter value (0..255),
// Bit8 switches Encoders Ch4-7 from JP5 to JP6,
// Bit9 switches Encoders Ch0-3 from JP7 to JP4
#define ENC_NOISE_FILTER_ADD 0x05
#define ENC_0_3_JP4 0x200
#define ENC_4_7_JP6 0x100
#define ENC_NOISE_FILTER_DEFAULT_VAL 7 // noise rejection filter default value (100MHz/3/7/2 = 2MHz)
#define ENC_NOISE_ERR_ADD 0x08 // encoder sudden change by 2 error address
#define ENC_NOISE_ERR_BIT0 4 // encoder sudden change by 2 error bit for encoder 0
#define ENC_NOISE_ERR_BIT1 5 // encoder sudden change by 2 error bit for encoder 1
#define ENC_NOISE_ERR_BIT2 6 // encoder sudden change by 2 error bit for encoder 2
#define ENC_NOISE_ERR_BIT3 7 // encoder sudden change by 2 error bit for encoder 3
// FPGA Step and Direction Frequency Generators (8) are available
//
//
#define NSTEPDIR 8
// address of 6 bit pulse length 0-63= # 16.666MHz clocks,
// bit6 muxes generators 0-3 from JP7 to JP4 and JP6,
// bit7 reverses polarity (0=pulses low & Pos Dir high, 1=pulses high & Pos Dir Low)
#define STEP_PULSE_LENGTH_ADD 0x06
- define STEP_PULSE_LENGTH_DEFAULT 32 // default pulse length of ~ 2us
- define STEP_RATE_ADD 0x3c // write a 32 bit word - Bit31=enable, Bit27=Drive, Bits24-26=chan, 0-23= signed fraction of 16.666MHz
#define STEP_POSITION_ADD0 0x40 // read a 16 bit word - step count0 - 9 bits signed position and 7 bits of fraction
#define STEP_POSITION_ADD1 0x42 // read a 16 bit word - step count1 - 9 bits signed position and 7 bits of fraction
#define STEP_POSITION_ADD2 0x44 // read a 16 bit word - step count2 - 9 bits signed position and 7 bits of fraction
#define STEP_POSITION_ADD3 0x46 // read a 16 bit word - step count3 - 9 bits signed position and 7 bits of fraction
#define STEP_POSITION_ADD4 0x48 // read a 16 bit word - step count4 - 9 bits signed position and 7 bits of fraction
#define STEP_POSITION_ADD5 0x4a // read a 16 bit word - step count5 - 9 bits signed position and 7 bits of fraction
#define STEP_POSITION_ADD6 0x4c // read a 16 bit word - step count6 - 9 bits signed position and 7 bits of fraction
#define STEP_POSITION_ADD7 0x4e // read a 16 bit word - step count7 - 9 bits signed position and 7 bits of fraction
extern int KanalogPresent; // 1=Kanalog Present
extern int DisableKanalogDetectOnBoot; // disables using Bits 16-20 and 23 on JP4 to detect AutoDetect Kanalog
extern int KStepPresent; // 1=KStep Present - set this to mux inputs into virtual bits 48-63
// Kanalog FPGA Registers for internal use only
#define KAN_TRIG_REG 0xA0 // triggers a transfer to/from Kanalog, 1-enables Kanalog, 2-enables RS232, 3-both
#define KAN_DAC_REGS 0x80 // 8 - 12 bit r/w regs
#define KAN_FET_OPTO 0x88 // 1 - 16 bit 15-8 FET drivers, 7-0 Opto Outputs
#define KAN_GPOUT 0x89 // 1 - 8 bit 7-0 GP 3.3V OUTPUTS
#define KAN_ADC_REGS 0x90 // 8 - 12 bit r/w regs
#define KAN_OPTOIN_GPIN 0x98 // 1 - 16 bit 15-8 OptoInputs, 7-0 GP 3.3V inputs
// Kanalog IO Bit numbers
#define KAN_INPUTS 128 // 16 Bits 128-143 (128-135 GPIN, 136-143 Opto in)
#define KAN_NINPUTS 16 // 16 Input Bits
#define KAN_OUTPUTS 144 // 24 Bits 144-167 (144-151 Opto out, 152-159 FET/Relay Drivers, 160-167 GPOUT)
#define KAN_NOUTPUTS 24 // 24 output Bits
// 3 Phase manual control. Angle is specified in cycles.
// cycles is a double precision value an may be a very
// large number. Only the fractional part will be used.
#define MAXV 230.0f // Max allowed 3 phase vector (512/2/sin(60) - EOFF*4)
void Write3PH(CHAN *ch0, float v, double angle_in_cycles); // put a voltage v on a 3 Phase motor at specified commutation angle
void Write4PH(CHAN *ch0, float v, double angle_in_cycles); // put a voltage v on a 4 Phase motor at specified commutation angle
extern int LastPWM[N_PWMS+2*N_PWMS_SNAP]; // +/- 255 counts
int ReadADC(int ch); // User Programs should use ADC() command instead
void WriteDAC(int ch, int v); // User Programs should use DAC() command instead
// S P I N D L E A N D T H R E A D I N G S U P P O R T
// main Spindle data structure which maintains Spindle
// Position Info and threading control
typedef struct
{
double Position; // position in revs
double StartPosition; // position in revs to begin threading
double LastUpdatePosition; // last position in revs where speed was computed
double RevsPerCount; // inverse of counts/rev
double UpdateTick; // which servo tic we should calc RPM
double DeltaTicks; // # Servo tics between speed measurement
double AdjTimeFilt; // Lead Adjusted, filtered, time
double LastCSTime; // Previous Coordinate System Time
double *pEncoderPos; // pointer to Spindle Position
double K; // Tau low pass filter coefficient
float TrueSpeedRPS; // last measured speed
float InvBaseSpeedRPS; // Reciprocal of Base speed of which trajectory was planned
double InvBaseSpeedRPSK1; // InvBaseSpeedRPS * (1-K)
float InvUpdateTime; // Reciprocal of update time to avoid division
float Tau; // Time constant for spindle filtering
int Type; // Type=0 None, Type=1 uses encoder to measure spindle position
int ThreadingActive; // True when threading is in progress
} SPINDLE;
extern SPINDLE Spindle;
void ConfigureSpindle(int Type, int Axis, float UpdateTimeSecs, float Tau, float CountsPerRev); // configures for type of Spindle feedback
void TrigThreading(float BaseSpeedRPS); // triggers threading coordinated motion, BaseSpeed is the ideal Spindle speed thatthe motion was planned for
// T I M E F U N C T I O N S
double Time_sec();// returns total time since power up in seconds
void WaitUntil(double time_sec);// wait until a specified time
void Delay_sec(double sec);// Delay time in seconds
// (returns current time)
double WaitNextTimeSlice(void);// wait until a thread's new time slice begins
- define TIMER0 (*(volatile int *)0x42000010) // 32 bit raw hardware timer counts at CLOCKFREQ (see PC_DSP.h)
extern volatile double ServoTick; // increments each servo interrupt
extern volatile unsigned int LastTimer0; // Last timer value when the ServoTick was incremented
extern CHAN chan[N_CHANNELS]; // the axes channel related structures
extern CHAN *ch0; // global pointer to axis 0
extern CHAN *ch1; // global pointer to axis 1
extern CHAN *ch2; // global pointer to axis 2
extern CHAN *ch3; // global pointer to axis 3
extern CHAN *ch4; // global pointer to axis 4
extern CHAN *ch5; // global pointer to axis 5
extern CHAN *ch6; // global pointer to axis 6
extern CHAN *ch7; // global pointer to axis 7
// This status contains the majority of all status
// so that it can be uploaded as a bulk transfer
extern MAIN_STATUS MainStatus;
void DisableAxis(int ch); // Disable the Axis, Servo output is set to zero
void EnableAxisDest(int ch, double Dest); // enable the Axis and set the destination
void EnableAxis(int ch); // enable the Axis at the current encoder position
// do this before enabling servo or when
// filter coefficients change
void ResetFilters(int ch); // Resets Filter history to known state
void Zero(int ch); // Zero the Encoder Position and Current Commanded Position
// Basic motion commands to move one axis
void Move(int ch, double x); // move using absolute coordinates
void MoveAtVel(int chno, double x, float MaxVel); // move using absolute coordinates and specify the velocity
void MoveRel(int ch, double dx); // move relative to current destination
void MoveRelAtVel(int chno, double x, float MaxVel); // move relative to current destinatio and specify the velocity
void Jog(int ch, double vel); // move continiously at specified velocity
void MoveExp(int chno, double x, double Tau); // exponentially approach a target at time constant Tau
int CheckDone(int ch); // returns 1 if axis is Done, 0 if not, -1 if axis is disabled
// Basic motion commands to move 3 axes
//
void MoveXYZABC(double x, double y, double z, double a, double b, double c); // Moves 6 axes (each axis moves independently)
int CheckDoneXYZABC(); // Check if all CS axis have completed , returns 1 if all complete, -1 if any is disabled, otherwise 0
int CheckDoneBuf(); // returns 1 if Done, 0 if not, -1 if any axis in CS disabled
int CheckDoneGather();
void StartMove(int ch);
void SetupForMove(double From, double To, float MaxVel, CHAN *ch, int CoeffOffset,
int NoJerkControlAtStart,
int NoJerkControlAtEnd,
int Start,
int *Nstates);
void SetupForMotionPause(double x,CHAN *ch,int CoeffOffset, double time); // stay still
// coordinate systems #0 - axis definitions
extern int CS0_axis_x; // Axis channel number to use as x
extern int CS0_axis_y; // Axis channel number to use as y
extern int CS0_axis_z; // Axis channel number to use as z
extern int CS0_axis_a; // Axis channel number to use as a
extern int CS0_axis_b; // Axis channel number to use as b
extern int CS0_axis_c; // Axis channel number to use as c
extern int CS0_axis_u; // Axis channel number to use as u
extern int CS0_axis_v; // Axis channel number to use as v
void DefineCoordSystem(int axisx, int axisy, int axisz, int axisa); // define axis chan numbers to use as x,y,z,a (set -1 to disable)
void DefineCoordSystem6(int axisx, int axisy, int axisz, int axisa, int axisb, int axisc); // define axis chan numbers to use as x,y,z,a,b,c (set -1 to disable)
void DefineCoordSystem8(int axisx, int axisy, int axisz, int axisa, int axisb, int axisc, int axisu, int axisv); // define axis chan numbers to use as x,y,z,a,b,c,u,v (set -1 to disable)
// A Low Pass filter can be applied to all 8 axes of coordinated motion
// by setting the KLP coefficient. To compute an appropriate coefficient
// from a time constant Tau in seconds use KLP = exp(-TIMEBASE/Tau);
extern double KLP; // coordinated motion low pass filter coefficient
// TauKLP = -TIMEBASE/log(KLP); automatically computed by ExecBuf command
extern float TauKLP; // "smoothing" related time constant used for End Motion
extern float SplineTauFactor; // Final Spline motion to target will have a time duration of this number of TauKLP (defaults to 2)
// Stop profile generation
// which will stop updating (freeze) the destination
// new commands can then be placed into the queue
void StopMotion(CHAN *ch);
// put a trajectory off into the queue
void SetupForMotionEnd(CHAN *ch, int CoeffOffset) ;
// Digital I/O Functions
#define BIT_SET 0x100 // rel address in FPGA where bit set ports reside
#define BIT_CLR 0x110 // rel address in FPGA where bit clear ports reside
#define BIT_DIR 0x120 // rel address in FPGA where bit Direction ports reside
#define BIT_READ 0x130 // rel address in FPGA where bit read ports reside
// Fixed I/O bit definitions
- define LED0 46 // KFLOP LED #0 bit number
#define LED1 47 // KFLOP LED #1 bit number
// Virtual I/O bits
extern int VirtualBits; // Virtual I/O bits simulated in memory, use SetBit/ClearBit/SetStateBit(32-63 to reference)
// Virtual I/O bits Extended 1024-2047
extern int VirtualBitsEx[N_VIRTUAL_BITS_EX/32]; // 1024 Expanded Virtual Bits (1024-2047)
extern int BitDirShadow[2]; // direction of all 64 I/O bits
extern int BitDirShadowSnap0; // direction of 14 Snap Amp, 1st board, I/O bits
extern int BitDirShadowSnap1; // direction of 14 Snap Amp, 2nd board, I/O bits
void SetBitDirection(int bit, int dir); // define bit as input (0) or output (1)
int GetBitDirection(int bit); // returns whether bit is defined as input (0) or output (1)
void SetBit(int bit); // set a bit high (bit must be defined as an output, see SetBitDirection)
void ClearBit(int bit); // set a bit low (bit must be defined as an output, see SetBitDirection)
void SetStateBit(int bit, int state); // set a bit high or low (bit must be defined as an output, see SetBitDirection)
int ReadBit(int bit); // read the state of an I/O bit
// Non volatile Flash functions
- define FLASH ((volatile char *)0x90000000) // beginning of FLASH - first 1MByte is for System Use
#define FLASH_USER ((volatile char *)0x90100000) // 2nd MegByte is for User use
#define FLASH_BLOCK_SIZE (0x10000) // FLASH erases in 64KByte Blocks
#define IRAM ((volatile char *)0x10000000)
#define SDRAM ((volatile char *)0x80000000)
int ProgramFlash(volatile char *src, int Length, volatile char *dest, char *message); //Programs Flash source address of data, length in 16-bit words, dest add must be on 64KByte block, optional \n terminated message
void SetFlashBank(volatile unsigned short *add); // sets the currently addressable flash bank (address bits 14-19)
// KONNECT AUX PORT FUNCTIONS
//
// Example:
//
// Configure KFLOP to service Konnect 32 Input 16 output IO board
// Board address is 0,
// 16 Outputs are mapped to Virtual IO 48-63 (VirtualBits)
// 32 Inputs are mapped to Virtual IO 1024-1055 (VirtualBits[0])
//
// InitAux();
// AddKonnect(0,&VirtualBits,VirtualBitsEx);
//
void InitAux(void); // Initialize the AUX Port KFLOP JP4 or JP6 and clear list of board to be serviced (only one Aux Port may be used at a time)
// Board address, address of 32-bit into to get the Output Bits (in low 16 bits), address of where to put 32 Inputs
void AddKonnect(int BoardAddress, int *OutputAddress, int *InputAddress); // add a Konnect Board to list of AUX1 Port Boards to be serviced
// Board address, address of 32-bit into to get the Output Bits (in low 16 bits), address of where to put 32 Inputs
void AddKonnect_Aux0(int BoardAddress, int *OutputAddress, int *InputAddress); // add a Konnect Board to list of AUX0 Port Boards to be serviced
// User Print Routines
//
// sends a string to the user console of the KMotion
// application. Because other threads may be sending
// characters, the strings are buffered in a queue
// and sent by the primary thread as soon as there
// is no PC input to process. The string prepends
// an escape so the PC application knows for sure
// to send this to the Console window and not to
// process it as a response to a command that may
// be in the pipeline.
//
//
// normally the routine exits to the caller quickly
// unless the queue is full, then it must wait
- define MAX_STRING 128
#define MAX_NSTRINGS 256 // must be binary
// Note: standard C language printf
int printf(const char *format, ...); // Print formatted string to console
int sprintf(char *s, const char *format, ...); // Print formatted string to string
typedef int FILE;
FILE *fopen(const char*, const char*); // Open a text file for writing on the PC (2nd param = "rt" or "wt")
int fprintf(FILE *f, const char * format, ...); // Print formatted string to the PC's Disk File
int fclose(FILE *f); // Close the disk file on the PC
int Print(char *s); // Print a string to the console window
int PrintFloat(char *Format, double v); // Print a double using printf format, ex "%8.3f\n"
int PrintInt(char *Format, int v); // Print an integer using printf format, ex "result=%4d\n"
int sscanf(const char *_str, const char *_fmt, ...); //scan string and convert to values
- define MAX_READ_DISK_LENGTH 1024 // max allowed length of disk file line length
extern volatile int read_disk_buffer_status; //status of read disk buffer 1=line available, 2=error, 3=eof
extern char read_disk_buffer[MAX_READ_DISK_LENGTH+1];
char *fgets(char *str, int n, FILE *file); //read string from PC disk file, str=buffer, n=buffer length, f=FILE pointer, returns NULL on error
int fscanf(FILE *f, const char *format, ...); //read sting from PC Disk file, convert values, returns number of items converted
int feof(FILE *f); // End of file status for disk reading
/*
* MessageBox() Flags thes can be passed to the PC to invoke MessageBoxes
* for some applications such as KMotionCNC which monitor upload
* status and present message boxes when requested. See the pc-dsp.h
* header for more information
*/
#define MB_OK 0x00000000L
#define MB_OKCANCEL 0x00000001L
#define MB_ABORTRETRYIGNORE 0x00000002L
#define MB_YESNOCANCEL 0x00000003L
#define MB_YESNO 0x00000004L
#define MB_RETRYCANCEL 0x00000005L
#define MB_CANCELTRYCONTINUE 0x00000006L
#define MB_ICONHAND 0x00000010L
#define MB_ICONQUESTION 0x00000020L
#define MB_ICONEXCLAMATION 0x00000030L
#define MB_ICONASTERISK 0x00000040L
#define MB_APPLMODAL 0x00000000L
#define MB_SYSTEMMODAL 0x00001000L
#define MB_TASKMODAL 0x00002000L
#define MB_NOFOCUS 0x00008000L
#define MB_SETFOREGROUND 0x00010000L
#define MB_DEFAULT_DESKTOP_ONLY 0x00020000L
#define MB_TOPMOST 0x00040000L
#define MB_RIGHT 0x00080000L
/*
* Dialog Box Command IDs
*/
#define IDOK 1
#define IDCANCEL 2
#define IDABORT 3
#define IDRETRY 4
#define IDIGNORE 5
#define IDYES 6
#define IDNO 7
// Misc routines
void DoResolverInput2(CHAN *chx, float x, float y); // optimized routine to handle sin/cosine resolver input
extern double ResolverFactor; // defaults to 1000.0/TWO_PI converts sine/cosine angle to reported Position
// M U L T I - T H R E A D S U P P O R T
// user threads are numbered 1 .. n
void StartThread(int thread); // starts a downloaded program at it's entry point
void PauseThread(int thread); // stops a thread from executing
int ResumeThread(int thread); // resumes a tread after a pause
void ThreadDone(void); // call to terminate current thread
extern int CurrentThread; // current thread that is/was executing 0 = Pri 1-7 = User Threads
// A User Program Call Back can be defined to be called every Servo Sample
// Set to Non-NULL for the the Callback to be made. The Callback Routine
// must return with a few micro seconds or the system may become unstable
typedef void USERCALLBACK(void);
extern USERCALLBACK *UserCallBack;
// used to allow mutual exclusive access to a resource
// (waits until resource is available, then locks it)
// if the thread that locked it is no longer active,
// release the lock
void MutexLock(int *mutex);
void MutexUnlock(int *mutex);
// These routines are written in assembly such that
// they are atomic and are un-interruptible by using
// instructions in delayed branching
void AtomicSet(int *p, int mask);
//{
// *p = *p | mask;
//}
void AtomicClear(int *p, int mask);
//{
// *p = *p & mask;
//}
// test a location and if zero, set
// to value. returns the original
// value. routine is atomic
int TestAndSet(int *mutex, int value);
//{
// register result = *mutex;
// if (result==0) *mutex=value;
// return result;
//}
// S N A P A M P D E F I N I T I O N S
- define KM_SNAP_READ_LOW 0xc
#define KM_SNAP_READ_HI 0xd
#define KM_SNAP_READ_EXCEPTION 0x10
#define KM_SNAP_CLK_ENA 0x09
#define KM_SNAP_SHIFT_BYTE 0x0a
#define KM_SNAP_WRITE_HIGH_TRIG 0x0b
#define KM_SNAP_READ_ADD_TRIG 0x0c
#define KM_SNAP_READ_ADD_BITMAP 0x28
// FPGA Registers
- define SNAP0 0x40 // Base Addresse SNAP AMP #0
#define SNAP1 0x60 // Base Addresse SNAP AMP #1
// write addresses
- define SNAP_PWMS 0 // (4) 16 bit PWMs
#define SNAP_CLR_ENC_ERRS 8 // any write clears all encoder errors
#define SNAP_CUR_LOOP_GAINS 9 // (4) 8 bit Current Loop Gains Default=16
#define SNAP_SET_BIT 17 // (14) GPIO bits
#define SNAP_CLR_BIT 18 // (14) GPIO bits
#define SNAP_DIR_BIT 19 // (14) GPIO bits
#define SNAP_SUPPLY_CLAMP0 20 // 16 bit power supply clamp setting side A
#define SNAP_SUPPLY_CLAMP_ENA0 21 // 1 bit power supply clamp enable side A
#define SNAP_SUPPLY_CLAMP1 22 // 16 bit power supply clamp setting side B
#define SNAP_SUPPLY_CLAMP_ENA1 23 // 1 bit power supply clamp enable side B
#define SNAP_PEAK_CUR_LIMIT0 24 // 4 bits peak current limit side A
#define SNAP_PEAK_CUR_LIMIT1 25 // 4 bits peak current limit side B
// read addresses
- define SNAP_PWMS 0 // (4) 16 bit PWMs
#define SNAP_ENC 8 // (4) 16 bit Encoders (bit15=error 7-0=data)
#define SNAP_CURRENT_A0 12 // Measured Current Side A Lead A (14bits)
#define SNAP_CURRENT_C0 13 // Measured Current Side A Lead C
#define SNAP_CURRENT_A1 14 // Measured Current Side B Lead A
#define SNAP_CURRENT_C1 15 // Measured Current Side B Lead C
#define SNAP_DIFF_IN 16 // 16 bits (15-8= Diff inputs 7-0=encoder inputs)
#define SNAP_IN_BIT 17 // (14) GPIO bits
#define SNAP_SUPPLY_VOLT0 22 // Measured Supply Voltage Side A
#define SNAP_SUPPLY_VOLT1 23 // Measured Supply Voltage Side B
#define SNAP_TEMP0 24 // Measured Temperature Side A
#define SNAP_TEMP1 25 // Measured Temperature Side B
#define SNAP_STATUS 30 // Status (FAN,OverTemp1,OverTemp0,OVER_CUR1,OVER_CUR0,Fault)
#define SNAP_RESET 31 // Reset
//RS232 FPGA Register Definitions
- define RS232_STATUS 0xc1 // Status Reg Address
#define RS232_DATA 0xc0 // 8 bit data read/write reg address
#define RS232_DATA_READY 0x01 // Data ready to read status mask
#define RS232_TRANSMIT_FULL 0x02// Transmit buffer full status mask
- define RS232_BAUD_REG 0xc1 // Set Baud rate 8-bit divisor Reg Address
#define RS232_BAUD_115200 ((16666666/115200/16)-1)// 8-bit divisor value to set 115200 baud
#define RS232_BAUD_57600 ((16666666/57600/16)-1) // 8-bit divisor value to set 57600 baud
#define RS232_BAUD_38400 ((16666666/38400/16)-1) // 8-bit divisor value to set 38400 baud
#define RS232_BAUD_19200 ((16666666/19200/16)-1) // 8-bit divisor value to set 19200 baud
#define RS232_BAUD_9600 ((16666666/9600/16)-1) // 8-bit divisor value to set 9600 baud
#define RS232_BAUD_4800 ((16666666/4800/16)-1) // 8-bit divisor value to set 4800 baud
void InitRS232(int baud);
void EnableRS232Cmds(int baud);
extern char * volatile pRS232RecIn; // Buffered Receive Pointer Head
extern char *pRS232RecOut; // Buffered Receive Pointer Tail
extern char *pRS232TxIn; // Buffered Transmit Pointer Head
extern char * volatile pRS232TxOut; // Buffered Transmit Pointer Tail
extern int DoRS232Cmds; // Enables/disables KFLOP Command processor to/from RS232
char RS232_GetChar(void); // Get Internally Buffered (1000 chars) RS232 received Data
void RS232_PutChar(char c); // Put Internally Buffered (1000 chars) RS232 transmit Data
- endif