Hi,
I see all the libs and apps are compiled 32bit. If I wanted to target an app for 64bit can I just compile KMotionDLL.dll for 64bit? Can the USB driver handle the 64bit client?
Thanks
Greg.
64bit
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- TomKerekes
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Re: 64bit
Hi Greg,
It is somewhat more complicated than that. There are quite a few casting changes between (int) <> (__int64), KMotionDLL changes, KMotionServer changes, GCodeInterpreter changes, .NET interop changes, FTDI driver changes, examples changes, etc...
We had a 64 bit version successfully running several years ago based on KMotion Version 4.33q. But it hasn't been updated. A zip of the code can be found here.
It is somewhat more complicated than that. There are quite a few casting changes between (int) <> (__int64), KMotionDLL changes, KMotionServer changes, GCodeInterpreter changes, .NET interop changes, FTDI driver changes, examples changes, etc...
We had a 64 bit version successfully running several years ago based on KMotion Version 4.33q. But it hasn't been updated. A zip of the code can be found here.
Regards,
Tom Kerekes
Dynomotion, Inc.
Tom Kerekes
Dynomotion, Inc.