Kinematics for KFLOP linear and circular
Posted: Mon Jun 24, 2019 9:09 pm
Is there kinematics for KFLOP? (Note KFLOP may have this functionality but its called something else).
We have another controller that is a TRIO and they have some functionality that offers linear and circular kinematics such that you can make lines and circles without doing point to point gcode and reduces the gcode required dramatically plus since it is formula based the movement is in smooth paths and not jagged point to point movement.
If KFLOP does not have this any ideas of how it can be implemented?
If this sounds interesting to you please join this thread and let's figure this out.
Cheers.
We have another controller that is a TRIO and they have some functionality that offers linear and circular kinematics such that you can make lines and circles without doing point to point gcode and reduces the gcode required dramatically plus since it is formula based the movement is in smooth paths and not jagged point to point movement.
If KFLOP does not have this any ideas of how it can be implemented?
If this sounds interesting to you please join this thread and let's figure this out.
Cheers.